SUBMISSION DETAILS:
E2M2-M7 - Foundry
Download Link: http://www.mediafire.com/?9f6ph4c8ola487n
Playable on: E2M6
Playable on: E2M6
DESCRIPTION:
Foundry
A partially subverted foundry deep in the heart of the Deimosian complex. Most of the machinery is still active, and some surface parts of the base have been drowned out by melted ice water.
v1.6b 02-12-11
Crusher stoppers/starters. How very, very exciting.




Comments:
With all of the changes and fixes this map still owns some major ass. I don't know how you do it.
@Marcaek: Thanks! Glad you enjoyed it.
The player is in fact supposed to sustain damage in an attempt to reach the teleporter, and again in an attempt to reach the plasma rifle in the second screenshot. I understand this might irritate some players, and if I recieve enough negative feedback I will raise the ceiling level for both of them. Although, having said that, I might just raise the one you mentioned by a couple units anyway.
Loved it, but the area behind the red crusher in shot #4 is too short to get into without getting crushed after the warp opens. The lower ceiling affects how high the crusher rises.
I think it fits perfectly for a M6-M7 slot, map is Doom-like hard, not intimidating, rewards exploration and has extremely characteristic locations that make it easy to navigate. I couldn't ask for anything more!
Three thumbs up!
Great map, I think its a little noisy though. This map could benefit from being softened by merging some sectors together and trimming down the number of different textures used in each room. The gameplay is pretty awesome and the lighting contrast is cool too.
Looks good. Needs skill settings tho.
This is a damn fine work! Definitely unorthodox, but has a lot of character, is bristling with interesting, memorable areas, and feels completely within the bounds of an E3M4-like Petersen adventure. Played real nice, felt real nice, kicked ass real nice. ;)