11/28/11: New version
I'm trying to remove all the SP_HOT1 (and other red textures), which are really overused in the alpha's E3 levels. I'll make a new version eventually.
Actually I preferred the earlier version, I think you changed too many textures. Hm, maybe I shouldn't have suggested anything :X :)
In a new version I redid the textures. I might put that up soon.
It's an unusually hard map for Doom1, I didn't like it at first, but gave it a few more shots. And I'm definitely AYEing it.
It could use more health, a few more places under the crushers to hide and maybe more color variety, but it's the only map I've EVER seen in Doom series that makes Spiderdemon fight interesting. All the moving parts, all the hazards and the Spiderdemon swimming up and down, it's great stuff.