Too much an alpha styled map. Shouldn't get wasted, just not for here.
Hellbent
wrote on
15-Sep-2011
(19:13)
I though the map was good. :-/ I liked the layout and the rooms. The only part I would say could be improved is the tight silver room with the computer panels the center of the corrodors--and then you teleport back to the red bridge. That room could be replaced with something better. Could also use more textures. E2M7 has some tall, wide rooms. I don't unerstand why it's inappropriate for this project. I'm not saying it doesn't need some work, but seems promising to me.
ellmo
wrote on
09-Sep-2011
(17:19)
It's an interesting attempt to build an alpha-styled map, it also fits a M1 slot pretty well - but not for this project I'm afraid.
Perhaps with a lot of retexturing, but the map also has tall and wide rooms, that don't feel E2-ish for most part.
Comments:
ok, thanks a lot for the impression guys...
Too much an alpha styled map. Shouldn't get wasted, just not for here.
I though the map was good. :-/ I liked the layout and the rooms. The only part I would say could be improved is the tight silver room with the computer panels the center of the corrodors--and then you teleport back to the red bridge. That room could be replaced with something better. Could also use more textures. E2M7 has some tall, wide rooms. I don't unerstand why it's inappropriate for this project. I'm not saying it doesn't need some work, but seems promising to me.
It's an interesting attempt to build an alpha-styled map, it also fits a M1 slot pretty well - but not for this project I'm afraid.
Perhaps with a lot of retexturing, but the map also has tall and wide rooms, that don't feel E2-ish for most part.