Yes. Not much else to say.
Grab it while it's hot!
Okay, I guess there's more to say:
I'd like to thank everybody who worked their asses and hands to the bones. You provided.
- Captain Toenail
- yours trully
Thanks for all the hard work!
We made it happen.
DTWID will be ready within minutes and the Odamex session will start in half an hour!
Odamex will be hosting a Saturday Nitro for DTWID at 8:00 pm EDT. Be there or I'll brutally mutilate your anus via your computer monitor.
...I've done it before...
This week is one to celebrate. In five days it will be Doom's birthday, the 18th annual cacowards will be shown, and most importantly, DTWID will be officially released! All just in time for the weekend.
Everyone is working to make gameplay tweaks and fix bugs in time for release, so hold onto your butts and prepare for carnage!
Another beta. Isn't this exciting? You can always find the most recent release on top of the page.
Also our devoted archive-maintainer (among other roles he performs) Xaser, has decided, we're going to name our betas using arabic numbers. What a strange man.
We're spitting beta releases like madmen. Actually Xaser is, but that's beside the point.
Because they appear every so often, we don't really advertise them publicly, as that would lead to more confusion during bug and issue reporting. Think: people reporting bugs from four different versions, yes it's nothing pleasant.
Wait, did I just say four versions? How come you guys only heard about one? Well, the two others were more internal builds; but yesterday we managed to put all the pieces together and prepare a new, very solid beta, a milestone - if you wish.
BETA - multiplayer support (tho probably not perfect) and fixed stuff!
From now on please only report issues with this version :)
And of course - have a lot of fun!
A new project tracker has been set up for DTWiD at Pivotal to record and share final progress leading up to the release.
Doom's Day is almost upon us, friends! Rejoice and be merry as DTWiD is gift-wrapped and placed under your Christmas Large Brown Tree!
Zdaemon will be hosting a DTWID Co-op session tomorrow. We are currently getting a beta ready for this particular event.
European session: 19:30 GMT/14:30 EST
U.S session: 02:00 GMT/21:00 EST
Hope to see you there!
Be sure to check the public beta often, deathmatch starts and skill settings are being implemented a little bit at a time.
Don't be surprised if the demos are desynced; that's my fault and they will be fixed in the final version.
it's been a month and then some since the last time I could visit the page and update it, but the rest of the crew were working their hands to the bones. The result of their work is a fully playable beta version of our project. It has been available for downloading from the Doomworld thread for a while now. Now I have the time to update this site.
Also - Hellbent contacted me and asked if I could prep-up a page with the information about all the submited maps chosen for the beta, which should be ready soon.
Today I fixed the issue where the page would tell you "something has gone wrong" if you tried to filter the list and weren't logged in. I just wish someone told me it doesn't work before I noticed myself :/ it was kinda sad.
Also I removed the "link updated at" column in the submission list as it wasn't really working properly (read: wasn't working at all) and it was a default ordering column, so the list never appeared as it should - that is - with the most recent changes on top of it.
By popular demand I've added a text field for submissions, that authors can fill in with map description or information about it's development progress.
I've also made a few tiny fixes to submission detail layout and user privileges, but you probably won't even notice.
Honoured members of the team!
You are now able to cast yer votes on the contributed maps!
Treat this as a preliminary voting, however since we've already discovered ways to cheat the system... but hey, Rome wasn't built in one day, was it?
Finally, the time has come to allow users to post comments under submissions.
Right now the whole feature is based on witchcraft and luck, it doesn't allow for formatting text yet (tho' it will) and there might be some problems with permissions, I didn't have enough time and resources to test it thoroughly.
Hey, since we have lot's of submissions from lots of different authors some kind of search/filter options was absolutely neccesary.
The added feature is quite simple, but it took a lot of time to get it done properly, so let's explain why is it so good and flexible:
There are three options to manage the Submissions List: search by string for map names authors, filter by episode and order by one of the columns. The system is constructed in such way that you can combine all three options to get desired resutls.
Go on and check it out!
Another major update came through!
This time it's all about restricting access to the download link of your submission - let's say you're working on something you only want to show, but not ready to give the link for it yet. Maybe you never wiil!
There's no need to put false links like http://yourmomma.org, because now you can restrict who can access the download link with just a click of your finger!
There are four privacy levels:
- Open (default) - every single man and woman on the planet can download the file, wether they're logged or not.
- Users only - as the name would suggest, one needs to be registered and logged in to access the link.
- Team only - only the core members of the DWITD team can view the link. The core members are not defined yet and untill they are this would have the same effect as the most restrictive privacy level...
- Private - only you can view the link and, by extent, download the file!
As a matter of fact the authors can always view links of their own submissions... so can admins. Har, har.
The site now enables users to link images to their submissions!
As I said - the images need to be hosted somewhere else, the application will only accept their urls. This however means that you can both:
- have a basically unlimited amout of images
- have images of unreasonable sizes
This works like attaching images to a forum thread, so you can link what you please, just remember: the bigger the image linked, the longer the loading times on this particular page - which in this scenario means "details" page for a specific submission... and you wouldn't want to drive others off from viewing your precious screenshots now, would you?
The images are displayed in the "detailed view" for a submission and will always be scaled to 320x240 for the sake of... not ruining the page's design - they do work as links/thumbnails however, meaning that an original image is accessible by simply clicking the 320x240 scaled one.
If you're wondering where did the plucked-eye-icon go - it started to smell so I had to get rid of it. Now you simply click the name of a submitted map to view it's details. I think it's cleaner that way.
I've also changed the image in the menu on the left, you might not have noticed.
I've just managed to merge everything into the "main page" layout, everything should look much cleaner this way and still provide the neccessary functionality.
I've also added contact and about pages on the menu list, so users may learn more about the project and know where to ask questions should they arise.
It's a small change concerning how the submission list works and behaves.
Because editing a submission in any way is always saved to the database as an update, I decided to add a column that shows the last time when the [b]actual map link[/b] has been updated. That way users can keep a better track of map files, not their descriptions.
"Last link update" has been made a default ordering method.
I've introduced 4 simple icons for following actions
- download - a generic download icon
- show - an eye out of socket (he has a name you know? he's called Squishy)
- edit - a generic pencil and paper
- delete - generic X button
(Please note that edit and delete actions can only be seen - and performed - by authors of the submissions)
As you can see I've managed to build some sort of a design for the main page of the application. From now on I'll post important information on project development and incoming changes to the website here.
As for planned changes:
- Users will soon be able to link to images in their submissions. The rule will be similar as linking maps - I can't store them so we'll use links to various imageshacks and photobuckets for now.
- Users will be able to log in using either their nickname or e-mail
- Users will be able to leave comments under specific submissions.
Hm, probably a few tiny things I've forgotten.
There will be many more changes, including drastic ones, as the site is still in development.
Will keep you informed.