After more than a year of hard work, countless compromises and those few rare moments, when we actually all agreed on stuff. We present to you Doom The Way id Did, a Doom / the Ultimate Doom megawad, designed to be completely playable and bug free even in 1.9 vanilla (gotta be prepared in case you go back in time!) version of the original game.
The idea behind this project was to imagine that the original Doom had more maps before the release, but they were lost. The mappers tried to simulate the work of John Romero, Sandy Petersen, Tom Hall and achieve that authentic id-feeling in their maps.